04 February 2015

Episode 161: Free Play 18

On this month’s episode, the boizz are back in style with another free play.  Brent and Rob also decide to induct a new “system” into LMH’s repertoire, with super bonk results.  Full track listing below.



Game - Composer - Song - Company - Console - Year (North American release unless otherwise indicated)

Cosmic Carnage - Hikoshi Hashimoto - Cylic's Stage (Fully Armored) - Givro - Sega 32X - 1994

RoboCop 3 - Jeroen Tel - Title Screen - Probe Entertainment/Ocean - NES - 1992

Aerobiz - unknown (Taku Iwasaki?) - Result Disp - Koei - SNES - 1993

Asterix and the Secret Mission - Katsuhiro Hayashi (Funky K.H) - Under Water - Sega - Sega Master System (Europe) - 1993

Dungeon Master - Hikoshi Hashimoto, Tsukasa Tawada - Choose Your Fate - JVC/FTL Games - SNES - 1993

Fire Shark - Masahiro Yuge - Give Me Your Heart - Toaplan/DreamWorks - Genesis - 1990

NHK Taiga Drama: Taiheiki - unknown - Ending - TOSE - Mega Drive - 1991

Blade Eagle 3-D - unknown - Ending - Sega - Sega Master System - 1988

Dragon Slayer: Eiyuu Densetsu II - Mieko Ishikawa, Atsushi Shirakawa - Grostos Castle 1 - Falcom/Sega - Mega Drive - 1995

Pachinko Kuunyan - H. Suzuki - gameplay - I.S.C./Soft Vision International - Mega Drive - 1992

The Shinri Game 3 - Yasuaki Fujita (?) - Choose a Door - Ukiyotei/Visit - Super Famicom - 1995

Alfred Chicken - David Whittaker - Credits - Twilight Games/Mindscape - NES - 1994

Fushigi no Umi no Nadia - Hiromi Shibano - Future is... - Namco - Mega Drive - 1991

Ultimate Air Combat - Richard Miles Boogar, Matthew Berardo - London Bridge and Camp Fire - Activision - NES - 1992

Radical Dreamers - Yasunori Mitsuda - Frozen Flame - Square - Super Famicom Satellaview - 1996

25 comments:

  1. It'll be a cruel, cruel summer without the switch

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  2. There absolutely is a way to keep it going!

    Rob could be on Skype or something similar when you record at the LMH Headquarters.

    The Super Marcato Bros. podcast does this. When one of their hosts is away at college, they use Skype to keep it going. The sound quality and quality of their podcast is unaffected.

    Maybe you should talk to them about how they do it.

    Here's a link to their website:

    http://supermarcatobros.com/podcast/

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  3. I don't know if Virtual Boy counts by your standards, but its sound is definitely < 16 bit. It has some great soundtracks, like Teleroboxer (which I've recently been playing on the Super Rainwave Podcast). But, maybe this falls into the same category as Game Boy Color of systems with 8-bit sound but are past the 8-16-bit era.

    We record the SRP over Skype and everything works fine. We just record two local copies of the audio and splice them together later. Gotta keep it bonk!

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    1. Yup, I think Skype or FaceTime and local recording is the way to go, shouldn't be hard.

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  4. Great episode, as always. Rob, sad to hear that moving may cause a delay in the show, but happy to know that its to Portland, my home town.

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  5. I fully support inclusion of the 32X. From what I can tell, it basically just adds additional PWM channels, so it feels very much in the spirit of 4th Gen. It's still music written with the limitations of the chip. Like Lagrange Point sort of.

    It seems like the beginning of the end for the golden age of VGM was when composers stopped writing for sound chips. Mitsuda and some other chip veterans were maybe able to bring the chip mindset to 32 bit and ended up making some very good PSX music. But Redbook Audio and MIDI in my opinion killed the magic and now we have what we have...

    Apropos of this, here is a rather interesting interview from 1998 on why N64 music generally sucked:

    http://www.ign.com/articles/1998/02/25/whats-wrong-with-music-on-the-n64

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    1. The article was a great read, thanks for posting it.

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  6. Live Event?! East Coast...Boston......nuff said... hell even do NYC, and I'll be there. You guys haven't done East Coast yet and you know you have tons of listeners over here.

    -Slick Vic

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  7. Yeah, if there's anyway to keep the podcast going you gotta! Love you guys in the same room, but Skype is a common thing for podcasts and nobody will be averse.

    Also, I would say I could get a show going in London but I don't know if anybody else would show up ahah

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  8. While listening to that crazy Ultimate Air Combat track, Brent just said "Aw shnip, malfunction", and my iPod immediately died (ran out its battery). What timing!

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  9. Wow, what a great episode. That was just amazing tracks from start to finish. I love that you played a track from Ultimate Air Combat, that game is an NES gem from sound to gameplay, even to graphics in some parts. It's basically the great NES jet combat game that Top Gun never was.

    I agree that the 32x should count as it's not really a game being for a 8-bit or 16-bit system that matters if you ask me, it's all about whether it's sound is written for limited chips or midi like the SNES.

    Frankly, I don't even like how you guys won't include later handheld systems like the Gameboy Color or the Neo Geo Pocket in your accepted systems. I feel like a lot of the music for them (not ALL, admittedly, but a lot) is in the style of the "era" you want to focus on. Also, chipset wise, the gameboy color has exactly the same set up as the regular gameboy does. So what the hell, why no GBC love?

    I would at least enjoy an episode on later handheld system music that is still 8/16 bit based, like a Gameboy Color, Neo Geo Pocket, and Wonder Swan special episode or something.

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    1. I will second the idea for a "Later Handheld" focus, or just rolling them into the family altogether. I don't know much about the other 2, but GBC is the exact same sound chip, as the original.

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  10. Oh also, would you consider coming all the way up to Toronto for a live show?

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    1. As a fellow Toronto resident, I'd be real down with this.

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  11. man... just gotta say that this episode had some great tunes (as always). I was especially psyched to hear Aerobiz and Radical Dreamers. If you guys ever use emulators, there is a nice fan translation of Radical Dreamers floating around out there that I played not too long ago and it's definitely really cool. Play it at night with all the lights off, its very atmospheric. An Ambient Game, if you will.

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  12. Man that was just a real fun episode all around.

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  13. Wow, the Cosmic Carnage OST is all around really high-quality stuff! I've never checked it out before, but man am I digging it.

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  14. That Robocop 3 title screen tune sounds a lot like the in game music from Rambo 3 (Amiga). Both games were made by Ocean. http://youtu.be/YGKaMIiIQwE The track starts at ~2:00.

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  15. First of all, great show! I was stoked to hear that the 32X has been added into the accepted list of systems. The Cosmic Carnage track was all kinds of awesome, I will be adding that one to my MP3 player, for sure.

    Now about that Sega CD....
    Don't totally overlook it! There are some examples of Sega CD games that use the Genesis sound chips for most of the tracks. What am I getting at? SNATCHER! You Boiz need to listen to snatcher for Sega CD! Only 2 tracks use Redbook audio. The rest, are from the Genny hardware itself. And those tracks, oh man, those tracks are so legendary.

    I need other LMH users who are in the know to back me up on this! Has anyone else played, or at least listened to Snatcher?

    "Pleasure Of Tension" https://www.youtube.com/watch?v=xeUbRd3eIeY

    "Theme Of Jamie" https://www.youtube.com/watch?v=mflsR8RkV9I&list=PLC85430A0F57F80A6&index=33

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  16. While we're all on the subject of being open minded about VGM sources, I think I'll just leave this right here....

    MSX - Metal Gear 2: Solid Snake (1990) - Intro: https://www.youtube.com/watch?v=T-H0fmG9ffI

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  17. Sorry to keep posting a wall of stuff, but I forgot to mention the Dragon Slayer track. What a bonk jam! So jam.

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  18. Radical Dreamers is actually a "sequel" to Chrono Trigger, taking place in the same world with a handful of shared lore & such. They re-used its story to make the "true" sequel, Playstation 1's Chrono Cross. Yasunori Mitsuda repurposed many of his Radical Dreamers tracks into that game.

    Chrono Cross, by the way, in my opinion, is arguably the greatest video game OST ever.

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    1. The sound track to Chrono Cross is amazing. I was so surprised to hear on this episode the track from Radical Dreamers. I never realized the connection to Chrono Cross, or that some of the music had been written so much earlier.

      There's a pretty cool remix album of a lot of that music BTW: http://ocremix.org/album/10/radical-dreamers-thieves-of-fate

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